Short, considered pieces about hydration, attention, and what it takes to build mobile apps that don't quietly take from you. New writing as often as it deserves to be written.
Most "free" apps aren't. What it actually takes to ship one that doesn't sell you back to advertisers — and why some of us still bother.
Read article →Coffee dehydrates you. Clear urine is the goal. You need eight glasses. Eight stubbornly persistent myths, examined against the evidence.
Read article →A reminder is a tiny interruption you've borrowed. Here's how Drimin tries to give it back: per-sound channels, auto-cancel at goal, DND respect.
Read article →The glance is the most underrated unit of mobile UI. Why home-screen widgets do more for a habit tracker than another notification ever could.
Read article →When "no internet" stops being an edge case and starts being the contract, the architecture of an app changes everywhere.
Read article →A practical walkthrough of encrypting a Flutter SQLite database properly — key material, the Keystore, Drift integration, and the gotchas nobody warns you about.
Read article →Building an app that feels calm is harder than building one that feels exciting. A walk through the design choices behind the orb, the bottom sheet, and the long pauses.
Read article →How Drimin is built to be the boring choice: no INTERNET permission, encrypted local storage, manifest-level guarantees you can verify yourself.
Read article →The "eight glasses a day" rule is rhetoric, not science. A grounded look at the actual evidence on adult fluid needs.
Read article →Why the unglamorous habit of drinking enough water is one of the highest-leverage tweaks you can make to a day — and why most of us still fail at it.
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